Spatial Computing3D environments with in-world media, embedded surfaces, spatial widgets, and interactive visualization.
Live ProgrammingRunning code that can be inspected, modified, and reloaded in place within shared 3D environments.
Shared WorldsPersistent multi-user environments for collaboration, communication, and social interaction.
User-Owned InfrastructureFederated and self-hosted services for sync, communication, identity, and software distribution.
Games, Art, and SimulationGames, visual art, simulation, and artificial life in shared interactive worlds.
Connected WorkflowsCode, data, notes, tools, media, and world state linked directly to each other for knowledge management and creative work.